Modelling

Understanding forms and translating those to 3d shapes with optimal topology is one of the focus points in my workflow from the very start of a project right until the end.

Lighting

How light works and reacts in a specific scene is key to making a visually striking image and using different setups and striving for photorealism is what keeps it interesting.

Shading

Creating materials which look and feel lifelike is another focus area which builds upon the lighting. Having detailed textures combined with the right shader settings goes a long way

Post-Production

Finalizing a render also means doing some final touches in post-processing software, like stretching the contrast a bit or adding depth of field.

CAD conversion

After working with different CAD & engineering file types I have developed a strong workflow to convert these into usable models for visualisation.

Software

Having used multiple modelling programs and renderers on both Windows and Mac gives me the freedom to work with whatever software and operating system I need for a specific task.